Kad Háw-yik (/hə˞w/ /jic/ [mature] [wave (ocean); surge]) is a subtropical Large City located in the Ftuzmïlärtä Region of the Goblin Tribes.
The name Kad Háw-yik is derived from the Goblin language, as Kad Háw-yik was founded by Dheingu, who was culturaly Gnoll.
Climate
Kad Háw-yik has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a freezing -14°C (7°F). Kad Háw-yik receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Háw-yik covers an area of nearly 197 km2 (78 mi2), and an average elevation of 6082 m (19954 ft) above sea level.
Overview
Kad Háw-yik was founded durring the late 14th century in summer of the year 1260, by Dheingu. The establishment of Kad Háw-yik suffered from many setbacks, delays, and obsticles, most notably a group of Kad Háw-yik which required millitary assistance exterminate before the community could finish being built.
Kad Háw-yik was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Háw-yik is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kad Háw-yik is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad Háw-yik's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Kad Háw-yik makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.
Civic Infrastructure
Kad Háw-yik possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kad Háw-yik has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kad Háw-yik has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Háw-yik. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Háw-yik's parks.
Kad Háw-yik has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Háw-yik.
Kad Háw-yik has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kad Háw-yik has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kad Háw-yik has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kad Háw-yik has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kad Háw-yik has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Háw-yik has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kad Háw-yik has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Háw-yik's public wards, blessings, and other arcane systems.
Kad Háw-yik has an Millitary Academy which trains military officers and specilists.
Kad Háw-yik possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Háw-yik's grid is powered by a boiler and turbine based power plant.
Kad Háw-yik possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kad Háw-yik has a first rate hospital which caters to anyone in need of long term medical care.
Kad Háw-yik has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kad Háw-yik has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Háw-yik's natural decorations nor waterways.
Kad Háw-yik has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kad Háw-yik has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kad Háw-yik has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kad Háw-yik is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kad Háw-yik's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
In Kad Háw-yik rainbows form quite often above the Large City.
The Bonewrought Willow near Kad Háw-yik are known to be almost tame, such that they can be put to domestic use.
Kad Háw-yik's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Transmutation energies of tier 2 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 95
Farmers: 128
Farm Laborer: 220
Hunters: 154
Milk Maids: 112
Ranchers: 63
Ranch Hands: 130
Shepherds: 121
Farmland: 186476 m2
Cattle and Similar Creatures: 11568
Poultry: 138816
Swine: 9254
Sheep: 462
Goats: 92
Horses, Mounts, and Beasts of Burden: 4627
Craftsmen
Arms and Toolmakers: 96
Blacksmiths: 107
Bookbinders: 57
Buckle-makers: 63
Cabinetmakers: 110
Candlemakers: 154
Carpenters: 138
Clothmakers: 128
Coach and Harness Makers: 49
Coopers: 125
Copper, Brass, Tin, Zinc, and Lead Workers: 65
Copyists: 44
Cutlers: 39
Fabricworkers: 98
Farrier: 342
Furriers: 30
Glassworkers: 154
Gunsmiths: 99
Harness-Makers: 44
Hatters: 83
Hosiery Workers: 34
Jewelers: 51
Leatherwrights: 121
Locksmiths: 47
Matchstick makers: 71
Musical Instrument Makers: 62
Painters, Structures and Fixtures: 58
Paper Workers: 65
Plasterers: 60
Pursemakers: 75
Roofers: 49
Ropemakers: 47
Rugmakers: 44
Saddlers: 81
Scabbardmakers: 99
Scalemakers: 50
Scientific, Surgical, and Optical Instrument Makers: 30
Sculptors, Structures and Fixtures: 46
Shoemakers: 45
Soap and Tallow Workers: 188
Tailors: 264
Tanners: 56
Upholsterers: 67
Watchmakers: 59
Weavers: 140
Whitesmiths: 37
Merchants
Adventuring Goods Retellers: 31
Arcana Sellers: 32
Beer-Sellers: 61
Booksellers: 71
Butchers: 110
Chandlers: 128
Chicken Butchers: 142
Entrepreneurs: 49
Fine Clothiers: 128
Fishmongers: 112
Florists: 28
Potion Sellers: 72
Resellers: 201
Spice Merchants: 65
Wine-sellers: 92
Wheelwright: 70
Woodsellers: 44
Service workers
Bakers: 272
Barbers: 237
Coachmen: 66
Cooks: 210
Doctors: 99
Gamekeepers: 74
Grooms: 41
Hairdressers: 159
Healers: 126
Housekeepers: 128
Housemaids: 220
House Stewards: 128
Inns: 43
Laundry maids: 87
Maidservants: 149
Nursery Maids: 85
Pastrycooks: 165
Restaurateur: 185
Tavern Keepers: 185
Specialized Laborer
Ashworkers: 62
Bleachers: 43
Chemical Workers: 26
Coal Heavers: 100
In-Town Couriers: 105
Long Haul Couriers: 110
Dockyard Workers: 96
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 123
Millers: 115
Miners: 112
Oilmen and Polishers: 74
Postmen: 115
Pure Finder: 59
Skinners: 121
Sugar Refiners: 26
Tosher: 73
Warehousemen: 144
Watercarriers: 108
Watermen, Bargemen, etc.: 144
Skilled Laborers
Accountants: 60
Alchemist: 66
Clerk: 96
Dentists: 45
Educators: 138
Engineers: 65
Gardeners: 47
Mages: 34
Plumbers: 50
Pharmacist: 54
Professors: 20
Scientists: 33
Wizards: 20
Civil Servants
Adventurers: 43
Bankers: 66
Civil Clerks: 105
Civic Iudex: 50
Consultants: 30
Exorcist: 102
Fixers: 52
Kami Clerk: 88
Landlords: 93
Lawyers: 56
Legend Keepers: 79
Militia Officers: 385
Monks, Monastic: 154
Monks, Civic: 149
Historian, Oral: 110
Historian, Textual: 53
Policemen, Sheriffs, etc.: 100
Priests: 171
Rangers: 60
Rat Catchers: 69
Scholars: 73
Spiritualist: 90
Slayers: 26
Storytellers: 181
Military Officers: 185
Cottage Industries
Brewers: 121
Comfort Services: 201
Enchanters: 51
Herbalists: 51
Jaminators: 144
Needleworkers: 140
Potters: 79
Preserve Makers: 132
Quilters: 65
Seamsters: 257
Spinners: 125
Tinker: 50
Weaver: 115
Artists
Actors: 49
Architects: 18
Bards: 71
Costumers: 28
Dancers: 56
Drafters: 30
Engravers: 37
Fine Furniture Carpenters: 22
Glaziers: 49
Inlayers: 43
Musicians: 128
Painters, Art: 23
Playwrights: 49
Sculptors, Art: 39
Wood Carvers: 154
Writers: 165
Produce Industries
Butter Churners: 144
Canners: 125
Cheesmakers: 159
Ice Merchants: 20
Millers: 98
Picklers: 75
Smokers: 59
Stockmakers: 53
Tobacconists: 73
Tallowmakers: 107
17512 of Kad Háw-yik's population work within a Foundational Occupation.
928 work in Agriculture
3971 work as Craftsmen
1436 work as Merchants
2659 work as Service Workers
1815 work as General Laborers
728 work as Skilled Laborers
2570 work as Civil Servants
1531 work in Cottage Industries
961 work as Artists
913 work in Produce Industries
25059 of Kad Háw-yik's population do not work in a formal occupation, but do contribute to the local economy. 3701 (8%) are noncontributers.
Points of Interest
Kad Háw-yik's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Almost every community has some problem with bandits and highwaymen, but Kad Háw-yik is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Kad Háw-yik for years. was immortalized in song for this deed.