Large City: Kad Háw-yik

Kad Háw-yik

Kad Háw-yik
Example Gnoll architecture.
StateGoblin Tribes
ProvenceFtuzmïlärtä Region
RegionE̜styǟgiqüe Ōt Forest
Founded1260
Community LeaderLord Elennis
Area197 km2 (78 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation6082 m (19954 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population46272
Population Density234 people per km2 (593 people per mi2)
Town AuraIllusion
Naming
Native nameKad Háw-yik
Pronunciation/hə˞w/ /jic/
Direct Translation[mature] [wave (ocean); surge]
Translation[Not Yet Translated]

Kad Háw-yik (/hə˞w/ /jic/ [mature] [wave (ocean); surge]) is a subtropical Large City located in the Ftuzmïlärtä Region of the Goblin Tribes.

The name Kad Háw-yik is derived from the Goblin language, as Kad Háw-yik was founded by Dheingu, who was culturaly Gnoll.

Climate

Kad Háw-yik has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a freezing -14°C (7°F). Kad Háw-yik receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Háw-yik covers an area of nearly 197 km2 (78 mi2), and an average elevation of 6082 m (19954 ft) above sea level.

Overview

Kad Háw-yik was founded durring the late 14th century in summer of the year 1260, by Dheingu. The establishment of Kad Háw-yik suffered from many setbacks, delays, and obsticles, most notably a group of Kad Háw-yik which required millitary assistance exterminate before the community could finish being built.

Kad Háw-yik was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Kad Háw-yik is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Háw-yik is is constructed arround a series of narrow cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Kad Háw-yik's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Kad Háw-yik makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Kad Háw-yik possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Háw-yik has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Háw-yik has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Háw-yik. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Háw-yik's parks.

Kad Háw-yik has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Háw-yik.

Kad Háw-yik has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Háw-yik has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Háw-yik has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Háw-yik has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Háw-yik has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Háw-yik has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Háw-yik has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Háw-yik's public wards, blessings, and other arcane systems.

Kad Háw-yik has an Millitary Academy which trains military officers and specilists.

Kad Háw-yik possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Háw-yik's grid is powered by a boiler and turbine based power plant.

Kad Háw-yik possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Háw-yik has a first rate hospital which caters to anyone in need of long term medical care.

Kad Háw-yik has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Háw-yik has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Háw-yik's natural decorations nor waterways.

Kad Háw-yik has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Háw-yik has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Háw-yik has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Háw-yik is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Háw-yik's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Kad Háw-yik rainbows form quite often above the Large City.

The Bonewrought Willow near Kad Háw-yik are known to be almost tame, such that they can be put to domestic use.

Kad Háw-yik's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Transmutation energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 95
  • Farmers: 128
  • Farm Laborer: 220
  • Hunters: 154
  • Milk Maids: 112
  • Ranchers: 63
  • Ranch Hands: 130
  • Shepherds: 121
    • Farmland: 186476 m2
    • Cattle and Similar Creatures: 11568
    • Poultry: 138816
    • Swine: 9254
    • Sheep: 462
    • Goats: 92
    • Horses, Mounts, and Beasts of Burden: 4627

Craftsmen

  • Arms and Toolmakers: 96
  • Blacksmiths: 107
  • Bookbinders: 57
  • Buckle-makers: 63
  • Cabinetmakers: 110
  • Candlemakers: 154
  • Carpenters: 138
  • Clothmakers: 128
  • Coach and Harness Makers: 49
  • Coopers: 125
  • Copper, Brass, Tin, Zinc, and Lead Workers: 65
  • Copyists: 44
  • Cutlers: 39
  • Fabricworkers: 98
  • Farrier: 342
  • Furriers: 30
  • Glassworkers: 154
  • Gunsmiths: 99
  • Harness-Makers: 44
  • Hatters: 83
  • Hosiery Workers: 34
  • Jewelers: 51
  • Leatherwrights: 121
  • Locksmiths: 47
  • Matchstick makers: 71
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 65
  • Plasterers: 60
  • Pursemakers: 75
  • Roofers: 49
  • Ropemakers: 47
  • Rugmakers: 44
  • Saddlers: 81
  • Scabbardmakers: 99
  • Scalemakers: 50
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 46
  • Shoemakers: 45
  • Soap and Tallow Workers: 188
  • Tailors: 264
  • Tanners: 56
  • Upholsterers: 67
  • Watchmakers: 59
  • Weavers: 140
  • Whitesmiths: 37

Merchants

  • Adventuring Goods Retellers: 31
  • Arcana Sellers: 32
  • Beer-Sellers: 61
  • Booksellers: 71
  • Butchers: 110
  • Chandlers: 128
  • Chicken Butchers: 142
  • Entrepreneurs: 49
  • Fine Clothiers: 128
  • Fishmongers: 112
  • Florists: 28
  • Potion Sellers: 72
  • Resellers: 201
  • Spice Merchants: 65
  • Wine-sellers: 92
  • Wheelwright: 70
  • Woodsellers: 44

Service workers

  • Bakers: 272
  • Barbers: 237
  • Coachmen: 66
  • Cooks: 210
  • Doctors: 99
  • Gamekeepers: 74
  • Grooms: 41
  • Hairdressers: 159
  • Healers: 126
  • Housekeepers: 128
  • Housemaids: 220
  • House Stewards: 128
  • Inns: 43
  • Laundry maids: 87
  • Maidservants: 149
  • Nursery Maids: 85
  • Pastrycooks: 165
  • Restaurateur: 185
  • Tavern Keepers: 185

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 43
  • Chemical Workers: 26
  • Coal Heavers: 100
  • In-Town Couriers: 105
  • Long Haul Couriers: 110
  • Dockyard Workers: 96
  • Gas Workers: 22
  • Hay Merchants: 37
  • Leech Collectors: 123
  • Millers: 115
  • Miners: 112
  • Oilmen and Polishers: 74
  • Postmen: 115
  • Pure Finder: 59
  • Skinners: 121
  • Sugar Refiners: 26
  • Tosher: 73
  • Warehousemen: 144
  • Watercarriers: 108
  • Watermen, Bargemen, etc.: 144

Skilled Laborers

  • Accountants: 60
  • Alchemist: 66
  • Clerk: 96
  • Dentists: 45
  • Educators: 138
  • Engineers: 65
  • Gardeners: 47
  • Mages: 34
  • Plumbers: 50
  • Pharmacist: 54
  • Professors: 20
  • Scientists: 33
  • Wizards: 20

Civil Servants

  • Adventurers: 43
  • Bankers: 66
  • Civil Clerks: 105
  • Civic Iudex: 50
  • Consultants: 30
  • Exorcist: 102
  • Fixers: 52
  • Kami Clerk: 88
  • Landlords: 93
  • Lawyers: 56
  • Legend Keepers: 79
  • Militia Officers: 385
  • Monks, Monastic: 154
  • Monks, Civic: 149
  • Historian, Oral: 110
  • Historian, Textual: 53
  • Policemen, Sheriffs, etc.: 100
  • Priests: 171
  • Rangers: 60
  • Rat Catchers: 69
  • Scholars: 73
  • Spiritualist: 90
  • Slayers: 26
  • Storytellers: 181
  • Military Officers: 185

Cottage Industries

  • Brewers: 121
  • Comfort Services: 201
  • Enchanters: 51
  • Herbalists: 51
  • Jaminators: 144
  • Needleworkers: 140
  • Potters: 79
  • Preserve Makers: 132
  • Quilters: 65
  • Seamsters: 257
  • Spinners: 125
  • Tinker: 50
  • Weaver: 115

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 71
  • Costumers: 28
  • Dancers: 56
  • Drafters: 30
  • Engravers: 37
  • Fine Furniture Carpenters: 22
  • Glaziers: 49
  • Inlayers: 43
  • Musicians: 128
  • Painters, Art: 23
  • Playwrights: 49
  • Sculptors, Art: 39
  • Wood Carvers: 154
  • Writers: 165

Produce Industries

  • Butter Churners: 144
  • Canners: 125
  • Cheesmakers: 159
  • Ice Merchants: 20
  • Millers: 98
  • Picklers: 75
  • Smokers: 59
  • Stockmakers: 53
  • Tobacconists: 73
  • Tallowmakers: 107

17512 of Kad Háw-yik's population work within a Foundational Occupation.

25059 of Kad Háw-yik's population do not work in a formal occupation, but do contribute to the local economy. 3701 (8%) are noncontributers.

Points of Interest

Kad Háw-yik's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Almost every community has some problem with bandits and highwaymen, but Kad Háw-yik is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of killed a tyrannical who had controlled Kad Háw-yik for years. was immortalized in song for this deed.

History